75% Progress Report


As the end of our project approaches, Project Apophenia has gone through some major changes since our last update. Our team has been working hard to ensure that the game is as polished as possible. These past few weeks, we have focused on playtesting, asset placement, lighting, creating various UI elements, updating and adding new blueprints, and beginning to add audio to the game. In the coming weeks, we plan on focusing our efforts on polishing all aspects of the game, rigorous playtesting to ensure its quality before its final build, cutscene animation, creation of a final trailer, and overall audio placement. 

LEVELS

  • The Engine Room has all assets placed, detailing complete, and lighting finished
  • Greyboxing on the Biodome and Labs levels have been completed and are fully playable
  • Biodome assets have all been placed and lighting is in progress along with adding in additional wind mechanics 
  • Labs assets and lighting in progress
  • Outside and Hangar Level are both entirely playable from beginning to end. Assets and lighting are on their final passes
  • Greyboxing progress on Command Center

BLUEPRINTING

  • Box respawn once destroyed 
  • Grapple Gun and Grapple point polishing
  • Audio Log BP for all characters
  • Added flashlight
  • Updated wind blueprints to have a player only option
  • Added health and temperature checks for the player

UI

  • Functioning UI that changes when different characters are speaking, and a grapple gun icon appears on pickup. 
  • Pause menu fixes and adjustments. 

AUDIO

  • Voice acting is completely finished and edited and imported into the game. The tablets on pickup will cue one of the characters to speak. 
  • Music has been created for the Main Menu and the beginning of the chase scene. 
  • Audio has been gathered for ambiance, interface, and other SFX heard in game. 

TRAILER

  • Rough drafts of the trailer have been made. Just need footage of gameplay to include.

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